Addys vom *21.2.2012* Super Addys 143 Addys
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  1. #1
    Utente Registrato
    L'avatar di #Marekiarox
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    12/10/11
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    Che tè ne fotte?
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    Ringraziato: 18 in 17 posts
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    Addys vom *21.2.2012* Super Addys 143 Addys

    |#|*************|#|= Pointer =|#|*************|#|
    #define ADR_PlayerPointer 0x9EDD6C
    #define ADR_ServerPointer 0x9EDD08
    #define ADR_RemotePointer 0xB0BF00
    #define ADR_WeaponPointer 0x8B3784
    #define ADR_DevicePointer 0x8519D4
    #define ADR_HealthPointer 0x31FB8
    #define ADR_BasePointer 0xA44020
    #define ADR_ViewAngels 0x9ED8B8
    #define ADR_UserBase 0x9EEB38
    #define ADR_PlayerSize 0x1CF8
    #define ADR_StructSize 0x1CF8
    #define ADR_RoomClass 0x9EEB2C

    |#|*************|#|= Address =|#|*************|#|
    #define ADR_ImDrunk 0x9EDC74
    #define ADR_CqCProne 0x8B3848
    #define ADR_NoSpawnWaitCqC 0x9EDB44
    #define ADR_VirtualJump 0x8549A4
    #define ADR_NearFog 0x9F4F8C
    #define ADR_FarFog 0x9F4F94
    #define ADR_NoWater1 0x9F4F78
    #define ADR_NoWater2 0x9F4F74
    #define ADR_AntiAfk 0xB1AC18
    #define ADR_Scope 0x8B3854
    #define ADR_Speed 0x854D08
    #define ADR_SpeedRoll 0x854B30
    #define ADR_GlassWall 0x82603C
    #define ADR_NoBounds1 0xB1AC40
    #define ADR_NoBounds2 0xB1AC44
    #define ADR_NoBounds3 0xB1AC48
    #define ADR_NoSpawnWait1 0xB1B2A4
    #define ADR_NoSpawnWait2 0xB292A0
    #define ADR_NoSpawnWait3 0xB1B2AC
    #define ADR_FullBright1 0x9EE9E4
    #define ADR_FullBright2 0x9EE9E8
    #define ADR_FullBright3 0x9EE9E8
    #define ADR_ColorShot1 0x9EE9E4
    #define ADR_ColorShot2 0x9EE9E8
    #define ADR_ColorShot3 0x9EE9EC
    #define ADR_Crosshair 0x9F2788
    #define ADR_NoSpread 0x9F2804
    #define ADR_DeathCam 0xB22AC8
    #define ADR_ImmExplosion 0x854AE8
    #define ADR_SuperExplosion 0x855398
    #define ADR_HighMode 0x854DD8
    #define ADR_CameraView 0x8549A4
    #define ADR_NoWeaponGravity 0x854968
    #define ADR_BreakLimit 0x854910
    #define ADR_FastLockOn 0x9ED928
    #define ADR_LadderQuickly 0x854CD0
    #define ADR_DeadSpinner 0x8AFE54
    #define ADR_HideWeapon 0x8AB770
    #define ADR_WeaponShot1 0x9EDDBC
    #define ADR_WeaponShot2 0x9EDDDC
    #define ADR_ChangeRoll 0x8549E8
    #define ADR_SilentWalk 0x8500B1AC
    #define ADR_PlayerProne 0x9EEB20
    #define ADR_CameraPosition1 0x9E7784
    #define ADR_CameraPosition2 0x9E7788
    #define ADR_QuickPlant 0x9ED8DC
    #define ADR_AntiRadar 0x9F4FAC
    #define ADR_StaminaRefill 0x979790

    |#|*************|#|= Offsets =|#|*************|#|
    #define OFS_1thSlot 0x1021B8
    #define OFS_2thSlot 0x1021B9
    #define OFS_3thSlot 0x1021BA
    #define OFS_4thSlot 0x1021BB
    #define OFS_5thSlot 0x1021BC
    #define OFS_6thSlot 0x1021BD
    #define OFS_7thSlot 0x1021BE
    #define OFS_8thSlot 0x1021BF
    #define OFS_NoRecoil1 0xC43C
    #define OFS_NoRecoil2 0xC440
    #define OFS_NoRecoil3 0xC444
    #define OFS_NoFallDamage 0x102C8
    #define OFS_X 0x102E0
    #define OFS_Y 0x102F0
    #define OFS_Z 0x102E8
    #define OFS_GravityX 0xC4A4
    #define OFS_GravityY 0xC4A8
    #define OFS_GravityZ 0xC4AC
    #define OFS_OPK_X 0x1024C
    #define OFS_Dinar 0x11A2A8
    #define OFS_Level 0x11A298
    #define OFS_Premium1 0x58C
    #define OFS_Premium2 0x590
    #define OFS_Master 0xFD160
    #define OFS_RoomMaster 0x11B800
    #define OFS_NoM134Idle 0x103D8
    #define OFS_NoSpread 0x100FC
    #define OFS_NoReload 0x103DD
    #define OFS_NoDelay 0x103E0
    #define OFS_Weapon1 0x101DA
    #define OFS_Weapon2 0x101DE
    #define OFS_Weapon3 0x101E2

    |#|*************|#|= MEMORY =|#|*************|#|
    #define MEM_BoneShot 0x855960
    #define MEM_WTW 0x825C88
    #define MEM_STW 0x822EE4
    #define MEM_WUW 0x9F4F7C
    #define MEM_WTH 0x820BFC
    #define MEM_CrazyNade 0x10100
    #define MEM_FastNadeBlast 0x10100
    #define MEM_UnlimitedAmmo 0x9EDCE4
    #define MEM_Invisible 0x11A2BC
    #define MEM_PlantAnyWhere 0x9EDA3E
    #define MEM_Stamina1 0x82603C
    #define MEM_Stamina2 0x826040
    #define MEM_Stamina3 0x826044
    #define MEM_Stamina4 0x826048
    #define MEM_Stamina5 0x82604C

    |#|*************|#|= PX =|#|*************|#|
    #define PX_AssaultAmmo 0x9ED916
    #define PX_SniperAmmo 0x9ED914
    #define PX_Bandage 0x9ED918

    |#|*************|#|= Fast =|#|*************|#|
    #define ADR_FastMedic 0x9F276C
    #define ADR_FastAmmo 0x9F2764
    #define ADR_FastFlag 0x9F2774
    #define ADR_FastRepair 0x9EEBBC

    |#|*************|#|= Vehicle =|#|*************|#|
    #define ADR_BigCarName 0x854B50
    #define ADR_CrazyCar 0x854840

    |#|*************|#|= D3D =|#|*************|#|
    #define ADR_D3DName 0xA449E4

    |#|*************|#|= Weapon Binder =|#|*************|#|
    #define ADR_ServerBase 0x9EDD08
    #define ADR_ClassBase 0xA45BC0
    #define ADR_WeaponBase 0xA0B00C
    #define ADR_SlotBase 0x101018

    |#|*************|#|= Assembler =|#|*************|#|
    #define ASM_AlwaysCrosshair 0x52557C
    #define ASM_NoReload 0x579AD6
    #define ASM_Bullets 0x4D4741
    #define ASM_OPK 0x407DEA
    #define ASM_WTW 0x70DD12
    #define ASM_STW 0x5D1990
    #define ASM_QuickPlant 0x4D34C4
    #define ASM_QuickDefuse 0x4367C4
    #define ASM_Artillery1 0x40869E
    #define ASM_Artillery2 0x4BDB54
    #define ASM_EngineText 0x401073
    #define ASM_MessageBox 0x418B01
    #define ASM_SwitchTime 0x4D9FBB
    #define ASM_CRCPatch 0x417F4B
    #define ASM_AutoStart 0x50C243
    #define ASM_BackToLobby 0x4AA8E7
    #define ASM_BackToLobby 0x4A9FD9
    #define ASM_SuperCarSound 0x4225EA

    /*|#|*************|#|= Pointer =|#|*************|#|
    #define ADR_PlayerPointer 0x9EDD6C
    #define ADR_ServerPointer 0x9EDD08
    #define ADR_RemotePointer 0xB0BF00
    #define ADR_WeaponPointer 0x8B3784
    #define ADR_DevicePointer 0x8519D4
    #define ADR_HealthPointer 0x31FB8
    #define ADR_BasePointer 0xA44020
    #define ADR_ViewAngels 0x9ED8B8
    #define ADR_UserBase 0x9EEB38
    #define ADR_PlayerSize 0x1CF8
    #define ADR_StructSize 0x1CF8
    #define ADR_RoomClass 0x9EEB2C

    |#|*************|#|= Address =|#|*************|#|
    #define ADR_ImDrunk 0x9EDC74
    #define ADR_CqCProne 0x8B3848
    #define ADR_NoSpawnWaitCqC 0x9EDB44
    #define ADR_VirtualJump 0x8549A4
    #define ADR_NearFog 0x9F4F8C
    #define ADR_FarFog 0x9F4F94
    #define ADR_NoWater1 0x9F4F78
    #define ADR_NoWater2 0x9F4F74
    #define ADR_AntiAfk 0xB1AC18
    #define ADR_Scope 0x8B3854
    #define ADR_Speed 0x854D08
    #define ADR_SpeedRoll 0x854B30
    #define ADR_GlassWall 0x82603C
    #define ADR_NoBounds1 0xB1AC40
    #define ADR_NoBounds2 0xB1AC44
    #define ADR_NoBounds3 0xB1AC48
    #define ADR_NoSpawnWait1 0xB1B2A4
    #define ADR_NoSpawnWait2 0xB292A0
    #define ADR_NoSpawnWait3 0xB1B2AC
    #define ADR_FullBright1 0x9EE9E4
    #define ADR_FullBright2 0x9EE9E8
    #define ADR_FullBright3 0x9EE9E8
    #define ADR_ColorShot1 0x9EE9E4
    #define ADR_ColorShot2 0x9EE9E8
    #define ADR_ColorShot3 0x9EE9EC
    #define ADR_Crosshair 0x9F2788
    #define ADR_NoSpread 0x9F2804
    #define ADR_DeathCam 0xB22AC8
    #define ADR_ImmExplosion 0x854AE8
    #define ADR_SuperExplosion 0x855398
    #define ADR_HighMode 0x854DD8
    #define ADR_CameraView 0x8549A4
    #define ADR_NoWeaponGravity 0x854968
    #define ADR_BreakLimit 0x854910
    #define ADR_FastLockOn 0x9ED928
    #define ADR_LadderQuickly 0x854CD0
    #define ADR_DeadSpinner 0x8AFE54
    #define ADR_HideWeapon 0x8AB770
    #define ADR_WeaponShot1 0x9EDDBC
    #define ADR_WeaponShot2 0x9EDDDC
    #define ADR_ChangeRoll 0x8549E8
    #define ADR_SilentWalk 0x8500B1AC
    #define ADR_PlayerProne 0x9EEB20
    #define ADR_CameraPosition1 0x9E7784
    #define ADR_CameraPosition2 0x9E7788
    #define ADR_QuickPlant 0x9ED8DC
    #define ADR_AntiRadar 0x9F4FAC
    #define ADR_StaminaRefill 0x979790

    |#|*************|#|= Offsets =|#|*************|#|
    #define OFS_1thSlot 0x1021B8
    #define OFS_2thSlot 0x1021B9
    #define OFS_3thSlot 0x1021BA
    #define OFS_4thSlot 0x1021BB
    #define OFS_5thSlot 0x1021BC
    #define OFS_6thSlot 0x1021BD
    #define OFS_7thSlot 0x1021BE
    #define OFS_8thSlot 0x1021BF
    #define OFS_NoRecoil1 0xC43C
    #define OFS_NoRecoil2 0xC440
    #define OFS_NoRecoil3 0xC444
    #define OFS_NoFallDamage 0x102C8
    #define OFS_X 0x102E0
    #define OFS_Y 0x102F0
    #define OFS_Z 0x102E8
    #define OFS_GravityX 0xC4A4
    #define OFS_GravityY 0xC4A8
    #define OFS_GravityZ 0xC4AC
    #define OFS_OPK_X 0x1024C
    #define OFS_Dinar 0x11A2A8
    #define OFS_Level 0x11A298
    #define OFS_Premium1 0x58C
    #define OFS_Premium2 0x590
    #define OFS_Master 0xFD160
    #define OFS_RoomMaster 0x11B800
    #define OFS_NoM134Idle 0x103D8
    #define OFS_NoSpread 0x100FC
    #define OFS_NoReload 0x103DD
    #define OFS_NoDelay 0x103E0
    #define OFS_Weapon1 0x101DA
    #define OFS_Weapon2 0x101DE
    #define OFS_Weapon3 0x101E2

    |#|*************|#|= MEMORY =|#|*************|#|
    #define MEM_BoneShot 0x855960
    #define MEM_WTW 0x825C88
    #define MEM_STW 0x822EE4
    #define MEM_WUW 0x9F4F7C
    #define MEM_WTH 0x820BFC
    #define MEM_CrazyNade 0x10100
    #define MEM_FastNadeBlast 0x10100
    #define MEM_UnlimitedAmmo 0x9EDCE4
    #define MEM_Invisible 0x11A2BC
    #define MEM_PlantAnyWhere 0x9EDA3E
    #define MEM_Stamina1 0x82603C
    #define MEM_Stamina2 0x826040
    #define MEM_Stamina3 0x826044
    #define MEM_Stamina4 0x826048
    #define MEM_Stamina5 0x82604C

    |#|*************|#|= PX =|#|*************|#|
    #define PX_AssaultAmmo 0x9ED916
    #define PX_SniperAmmo 0x9ED914
    #define PX_Bandage 0x9ED918

    |#|*************|#|= Fast =|#|*************|#|
    #define ADR_FastMedic 0x9F276C
    #define ADR_FastAmmo 0x9F2764
    #define ADR_FastFlag 0x9F2774
    #define ADR_FastRepair 0x9EEBBC

    |#|*************|#|= Vehicle =|#|*************|#|
    #define ADR_BigCarName 0x854B50
    #define ADR_CrazyCar 0x854840

    |#|*************|#|= D3D =|#|*************|#|
    #define ADR_D3DName 0xA449E4

    |#|*************|#|= Weapon Binder =|#|*************|#|
    #define ADR_ServerBase 0x9EDD08
    #define ADR_ClassBase 0xA45BC0
    #define ADR_WeaponBase 0xA0B00C
    #define ADR_SlotBase 0x101018

    |#|*************|#|= Assembler =|#|*************|#|
    #define ASM_AlwaysCrosshair 0x52557C
    #define ASM_NoReload 0x579AD6
    #define ASM_Bullets 0x4D4741
    #define ASM_OPK 0x407DEA
    #define ASM_WTW 0x70DD12
    #define ASM_STW 0x5D1990
    #define ASM_QuickPlant 0x4D34C4
    #define ASM_QuickDefuse 0x4367C4
    #define ASM_Artillery1 0x40869E
    #define ASM_Artillery2 0x4BDB54
    #define ASM_EngineText 0x401073
    #define ASM_MessageBox 0x418B01
    #define ASM_SwitchTime 0x4D9FBB
    #define ASM_CRCPatch 0x417F4B
    #define ASM_AutoStart 0x50C243
    #define ASM_BackToLobby 0x4AA8E7
    #define ASM_BackToLobby 0x4A9FD9
    #define ASM_SuperCarSound 0x4225EA

    /*|#|*************|#|= Pointer =|#|*************|#|*/
    #define ADR_PlayerPointer 0x9EDD6C
    #define ADR_ServerPointer 0x9EDD08
    #define ADR_RemotePointer 0xB0BF00
    #define ADR_WeaponPointer 0x8B3784
    #define ADR_DevicePointer 0x8519D4
    #define ADR_HealthPointer 0x31FB8
    #define ADR_BasePointer 0xA44020
    #define ADR_ViewAngels 0x9ED8B8
    #define ADR_UserBase 0x9EEB38
    #define ADR_PlayerSize 0x1CF8
    #define ADR_StructSize 0x1CF8
    #define ADR_RoomClass 0x9EEB2C

    /*|#|*************|#|= Address =|#|*************|#|*/
    #define ADR_ImDrunk 0x9EDC74
    #define ADR_CqCProne 0x8B3848
    #define ADR_NoSpawnWaitCqC 0x9EDB44
    #define ADR_VirtualJump 0x8549A4
    #define ADR_NearFog 0x9F4F8C
    #define ADR_FarFog 0x9F4F94
    #define ADR_NoWater1 0x9F4F78
    #define ADR_NoWater2 0x9F4F74
    #define ADR_AntiAfk 0xB1AC18
    #define ADR_Scope 0x8B3854
    #define ADR_Speed 0x854D08
    #define ADR_SpeedRoll 0x854B30
    #define ADR_GlassWall 0x82603C
    #define ADR_NoBounds1 0xB1AC40
    #define ADR_NoBounds2 0xB1AC44
    #define ADR_NoBounds3 0xB1AC48
    #define ADR_NoSpawnWait1 0xB1B2A4
    #define ADR_NoSpawnWait2 0xB292A0
    #define ADR_NoSpawnWait3 0xB1B2AC
    #define ADR_FullBright1 0x9EE9E4
    #define ADR_FullBright2 0x9EE9E8
    #define ADR_FullBright3 0x9EE9E8
    #define ADR_ColorShot1 0x9EE9E4
    #define ADR_ColorShot2 0x9EE9E8
    #define ADR_ColorShot3 0x9EE9EC
    #define ADR_Crosshair 0x9F2788
    #define ADR_NoSpread 0x9F2804
    #define ADR_DeathCam 0xB22AC8
    #define ADR_ImmExplosion 0x854AE8
    #define ADR_SuperExplosion 0x855398
    #define ADR_HighMode 0x854DD8
    #define ADR_CameraView 0x8549A4
    #define ADR_NoWeaponGravity 0x854968
    #define ADR_BreakLimit 0x854910
    #define ADR_FastLockOn 0x9ED928
    #define ADR_LadderQuickly 0x854CD0
    #define ADR_DeadSpinner 0x8AFE54
    #define ADR_HideWeapon 0x8AB770
    #define ADR_WeaponShot1 0x9EDDBC
    #define ADR_WeaponShot2 0x9EDDDC
    #define ADR_ChangeRoll 0x8549E8
    #define ADR_SilentWalk 0x8500B1AC
    #define ADR_PlayerProne 0x9EEB20
    #define ADR_CameraPosition1 0x9E7784
    #define ADR_CameraPosition2 0x9E7788
    #define ADR_QuickPlant 0x9ED8DC
    #define ADR_AntiRadar 0x9F4FAC
    #define ADR_StaminaRefill 0x979790

    /*|#|*************|#|= Offsets =|#|*************|#|*/
    #define OFS_1thSlot 0x1021B8
    #define OFS_2thSlot 0x1021B9
    #define OFS_3thSlot 0x1021BA
    #define OFS_4thSlot 0x1021BB
    #define OFS_5thSlot 0x1021BC
    #define OFS_6thSlot 0x1021BD
    #define OFS_7thSlot 0x1021BE
    #define OFS_8thSlot 0x1021BF
    #define OFS_NoRecoil1 0xC43C
    #define OFS_NoRecoil2 0xC440
    #define OFS_NoRecoil3 0xC444
    #define OFS_NoFallDamage 0x102C8
    #define OFS_X 0x102E0
    #define OFS_Y 0x102F0
    #define OFS_Z 0x102E8
    #define OFS_GravityX 0xC4A4
    #define OFS_GravityY 0xC4A8
    #define OFS_GravityZ 0xC4AC
    #define OFS_OPK_X 0x1024C
    #define OFS_Dinar 0x11A2A8
    #define OFS_Level 0x11A298
    #define OFS_Premium1 0x58C
    #define OFS_Premium2 0x590
    #define OFS_Master 0xFD160
    #define OFS_RoomMaster 0x11B800
    #define OFS_NoM134Idle 0x103D8
    #define OFS_NoSpread 0x100FC
    #define OFS_NoReload 0x103DD
    #define OFS_NoDelay 0x103E0
    #define OFS_Weapon1 0x101DA
    #define OFS_Weapon2 0x101DE
    #define OFS_Weapon3 0x101E2

    /*|#|*************|#|= MEMORY =|#|*************|#|*/
    #define MEM_BoneShot 0x855960
    #define MEM_WTW 0x825C88
    #define MEM_STW 0x822EE4
    #define MEM_WUW 0x9F4F7C
    #define MEM_WTH 0x820BFC
    #define MEM_CrazyNade 0x10100
    #define MEM_FastNadeBlast 0x10100
    #define MEM_UnlimitedAmmo 0x9EDCE4
    #define MEM_Invisible 0x11A2BC
    #define MEM_PlantAnyWhere 0x9EDA3E
    #define MEM_Stamina1 0x82603C
    #define MEM_Stamina2 0x826040
    #define MEM_Stamina3 0x826044
    #define MEM_Stamina4 0x826048
    #define MEM_Stamina5 0x82604C

    /*|#|*************|#|= PX =|#|*************|#|*/
    #define PX_AssaultAmmo 0x9ED916
    #define PX_SniperAmmo 0x9ED914
    #define PX_Bandage 0x9ED918

    /*|#|*************|#|= Fast =|#|*************|#|*/
    #define ADR_FastMedic 0x9F276C
    #define ADR_FastAmmo 0x9F2764
    #define ADR_FastFlag 0x9F2774
    #define ADR_FastRepair 0x9EEBBC

    /*|#|*************|#|= Vehicle =|#|*************|#|*/
    #define ADR_BigCarName 0x854B50
    #define ADR_CrazyCar 0x854840

    /*|#|*************|#|= D3D =|#|*************|#|*/
    #define ADR_D3DName 0xA449E4

    /*|#|*************|#|= Weapon Binder =|#|*************|#|*/
    #define ADR_ServerBase 0x9EDD08
    #define ADR_ClassBase 0xA45BC0
    #define ADR_WeaponBase 0xA0B00C
    #define ADR_SlotBase 0x101018

    /*|#|*************|#|= Assembler =|#|*************|#|*/
    #define ASM_AlwaysCrosshair 0x52557C
    #define ASM_NoReload 0x579AD6
    #define ASM_Bullets 0x4D4741
    #define ASM_OPK 0x407DEA
    #define ASM_WTW 0x70DD12
    #define ASM_STW 0x5D1990
    #define ASM_QuickPlant 0x4D34C4
    #define ASM_QuickDefuse 0x4367C4
    #define ASM_Artillery1 0x40869E
    #define ASM_Artillery2 0x4BDB54
    #define ASM_EngineText 0x401073
    #define ASM_MessageBox 0x418B01
    #define ASM_SwitchTime 0x4D9FBB
    #define ASM_CRCPatch 0x417F4B
    #define ASM_AutoStart 0x50C243
    #define ASM_BackToLobby 0x4AA8E7
    #define ASM_BackToLobby 0x4A9FD9
    #define ASM_SuperCarSound 0x4225EA

  2. # ADS
    Circuit advertisement
    Registrazione
    Always
    Località
    Advertising world
    Messaggi
    Many

     

  3. #2
    Utente Elite
    L'avatar di Ryuzaki
    Registrazione
    15/08/11
    Località
    Inferi
    Età
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    Messaggi
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    Ringraziato: 45 in 41 posts
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    Inserisci la fonte o chiudo!

  4. #3
    Utente Registrato
    L'avatar di #Marekiarox
    Registrazione
    12/10/11
    Località
    Che tè ne fotte?
    Messaggi
    744
    Ringraziato: 18 in 17 posts
    Reputazione
    1
    Citazione Originariamente Scritto da Ryuzaki Visualizza Messaggio
    Inserisci la fonte o chiudo!
    Scusa Ryuzaki ma quale Fonte spammerei un altro Sito...

  5. #4
    Utente Registrato
    L'avatar di zuzuzu
    Registrazione
    17/02/12
    Messaggi
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    Ringraziato: 0 in 0 posts
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    Ragazzi sry ma quest addys che sono? a cosa servono? sono x gli hack? !

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