|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0x9EDD6C
#define ADR_ServerPointer 0x9EDD08
#define ADR_RemotePointer 0xB0BF00
#define ADR_WeaponPointer 0x8B3784
#define ADR_DevicePointer 0x8519D4
#define ADR_HealthPointer 0x31FB8
#define ADR_BasePointer 0xA44020
#define ADR_ViewAngels 0x9ED8B8
#define ADR_UserBase 0x9EEB38
#define ADR_PlayerSize 0x1CF8
#define ADR_StructSize 0x1CF8
#define ADR_RoomClass 0x9EEB2C
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0x9EDC74
#define ADR_CqCProne 0x8B3848
#define ADR_NoSpawnWaitCqC 0x9EDB44
#define ADR_VirtualJump 0x8549A4
#define ADR_NearFog 0x9F4F8C
#define ADR_FarFog 0x9F4F94
#define ADR_NoWater1 0x9F4F78
#define ADR_NoWater2 0x9F4F74
#define ADR_AntiAfk 0xB1AC18
#define ADR_Scope 0x8B3854
#define ADR_Speed 0x854D08
#define ADR_SpeedRoll 0x854B30
#define ADR_GlassWall 0x82603C
#define ADR_NoBounds1 0xB1AC40
#define ADR_NoBounds2 0xB1AC44
#define ADR_NoBounds3 0xB1AC48
#define ADR_NoSpawnWait1 0xB1B2A4
#define ADR_NoSpawnWait2 0xB292A0
#define ADR_NoSpawnWait3 0xB1B2AC
#define ADR_FullBright1 0x9EE9E4
#define ADR_FullBright2 0x9EE9E8
#define ADR_FullBright3 0x9EE9E8
#define ADR_ColorShot1 0x9EE9E4
#define ADR_ColorShot2 0x9EE9E8
#define ADR_ColorShot3 0x9EE9EC
#define ADR_Crosshair 0x9F2788
#define ADR_NoSpread 0x9F2804
#define ADR_DeathCam 0xB22AC8
#define ADR_ImmExplosion 0x854AE8
#define ADR_SuperExplosion 0x855398
#define ADR_HighMode 0x854DD8
#define ADR_CameraView 0x8549A4
#define ADR_NoWeaponGravity 0x854968
#define ADR_BreakLimit 0x854910
#define ADR_FastLockOn 0x9ED928
#define ADR_LadderQuickly 0x854CD0
#define ADR_DeadSpinner 0x8AFE54
#define ADR_HideWeapon 0x8AB770
#define ADR_WeaponShot1 0x9EDDBC
#define ADR_WeaponShot2 0x9EDDDC
#define ADR_ChangeRoll 0x8549E8
#define ADR_SilentWalk 0x8500B1AC
#define ADR_PlayerProne 0x9EEB20
#define ADR_CameraPosition1 0x9E7784
#define ADR_CameraPosition2 0x9E7788
#define ADR_QuickPlant 0x9ED8DC
#define ADR_AntiRadar 0x9F4FAC
#define ADR_StaminaRefill 0x979790
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot 0x1021B8
#define OFS_2thSlot 0x1021B9
#define OFS_3thSlot 0x1021BA
#define OFS_4thSlot 0x1021BB
#define OFS_5thSlot 0x1021BC
#define OFS_6thSlot 0x1021BD
#define OFS_7thSlot 0x1021BE
#define OFS_8thSlot 0x1021BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_OPK_X 0x1024C
#define OFS_Dinar 0x11A2A8
#define OFS_Level 0x11A298
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xFD160
#define OFS_RoomMaster 0x11B800
#define OFS_NoM134Idle 0x103D8
#define OFS_NoSpread 0x100FC
#define OFS_NoReload 0x103DD
#define OFS_NoDelay 0x103E0
#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x855960
#define MEM_WTW 0x825C88
#define MEM_STW 0x822EE4
#define MEM_WUW 0x9F4F7C
#define MEM_WTH 0x820BFC
#define MEM_CrazyNade 0x10100
#define MEM_FastNadeBlast 0x10100
#define MEM_UnlimitedAmmo 0x9EDCE4
#define MEM_Invisible 0x11A2BC
#define MEM_PlantAnyWhere 0x9EDA3E
#define MEM_Stamina1 0x82603C
#define MEM_Stamina2 0x826040
#define MEM_Stamina3 0x826044
#define MEM_Stamina4 0x826048
#define MEM_Stamina5 0x82604C
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0x9ED916
#define PX_SniperAmmo 0x9ED914
#define PX_Bandage 0x9ED918
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0x9F276C
#define ADR_FastAmmo 0x9F2764
#define ADR_FastFlag 0x9F2774
#define ADR_FastRepair 0x9EEBBC
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName 0x854B50
#define ADR_CrazyCar 0x854840
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0xA449E4
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase 0x9EDD08
#define ADR_ClassBase 0xA45BC0
#define ADR_WeaponBase 0xA0B00C
#define ADR_SlotBase 0x101018
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair 0x52557C
#define ASM_NoReload 0x579AD6
#define ASM_Bullets 0x4D4741
#define ASM_OPK 0x407DEA
#define ASM_WTW 0x70DD12
#define ASM_STW 0x5D1990
#define ASM_QuickPlant 0x4D34C4
#define ASM_QuickDefuse 0x4367C4
#define ASM_Artillery1 0x40869E
#define ASM_Artillery2 0x4BDB54
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x418B01
#define ASM_SwitchTime 0x4D9FBB
#define ASM_CRCPatch 0x417F4B
#define ASM_AutoStart 0x50C243
#define ASM_BackToLobby 0x4AA8E7
#define ASM_BackToLobby 0x4A9FD9
#define ASM_SuperCarSound 0x4225EA
/*|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0x9EDD6C
#define ADR_ServerPointer 0x9EDD08
#define ADR_RemotePointer 0xB0BF00
#define ADR_WeaponPointer 0x8B3784
#define ADR_DevicePointer 0x8519D4
#define ADR_HealthPointer 0x31FB8
#define ADR_BasePointer 0xA44020
#define ADR_ViewAngels 0x9ED8B8
#define ADR_UserBase 0x9EEB38
#define ADR_PlayerSize 0x1CF8
#define ADR_StructSize 0x1CF8
#define ADR_RoomClass 0x9EEB2C
|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0x9EDC74
#define ADR_CqCProne 0x8B3848
#define ADR_NoSpawnWaitCqC 0x9EDB44
#define ADR_VirtualJump 0x8549A4
#define ADR_NearFog 0x9F4F8C
#define ADR_FarFog 0x9F4F94
#define ADR_NoWater1 0x9F4F78
#define ADR_NoWater2 0x9F4F74
#define ADR_AntiAfk 0xB1AC18
#define ADR_Scope 0x8B3854
#define ADR_Speed 0x854D08
#define ADR_SpeedRoll 0x854B30
#define ADR_GlassWall 0x82603C
#define ADR_NoBounds1 0xB1AC40
#define ADR_NoBounds2 0xB1AC44
#define ADR_NoBounds3 0xB1AC48
#define ADR_NoSpawnWait1 0xB1B2A4
#define ADR_NoSpawnWait2 0xB292A0
#define ADR_NoSpawnWait3 0xB1B2AC
#define ADR_FullBright1 0x9EE9E4
#define ADR_FullBright2 0x9EE9E8
#define ADR_FullBright3 0x9EE9E8
#define ADR_ColorShot1 0x9EE9E4
#define ADR_ColorShot2 0x9EE9E8
#define ADR_ColorShot3 0x9EE9EC
#define ADR_Crosshair 0x9F2788
#define ADR_NoSpread 0x9F2804
#define ADR_DeathCam 0xB22AC8
#define ADR_ImmExplosion 0x854AE8
#define ADR_SuperExplosion 0x855398
#define ADR_HighMode 0x854DD8
#define ADR_CameraView 0x8549A4
#define ADR_NoWeaponGravity 0x854968
#define ADR_BreakLimit 0x854910
#define ADR_FastLockOn 0x9ED928
#define ADR_LadderQuickly 0x854CD0
#define ADR_DeadSpinner 0x8AFE54
#define ADR_HideWeapon 0x8AB770
#define ADR_WeaponShot1 0x9EDDBC
#define ADR_WeaponShot2 0x9EDDDC
#define ADR_ChangeRoll 0x8549E8
#define ADR_SilentWalk 0x8500B1AC
#define ADR_PlayerProne 0x9EEB20
#define ADR_CameraPosition1 0x9E7784
#define ADR_CameraPosition2 0x9E7788
#define ADR_QuickPlant 0x9ED8DC
#define ADR_AntiRadar 0x9F4FAC
#define ADR_StaminaRefill 0x979790
|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot 0x1021B8
#define OFS_2thSlot 0x1021B9
#define OFS_3thSlot 0x1021BA
#define OFS_4thSlot 0x1021BB
#define OFS_5thSlot 0x1021BC
#define OFS_6thSlot 0x1021BD
#define OFS_7thSlot 0x1021BE
#define OFS_8thSlot 0x1021BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_OPK_X 0x1024C
#define OFS_Dinar 0x11A2A8
#define OFS_Level 0x11A298
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xFD160
#define OFS_RoomMaster 0x11B800
#define OFS_NoM134Idle 0x103D8
#define OFS_NoSpread 0x100FC
#define OFS_NoReload 0x103DD
#define OFS_NoDelay 0x103E0
#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2
|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x855960
#define MEM_WTW 0x825C88
#define MEM_STW 0x822EE4
#define MEM_WUW 0x9F4F7C
#define MEM_WTH 0x820BFC
#define MEM_CrazyNade 0x10100
#define MEM_FastNadeBlast 0x10100
#define MEM_UnlimitedAmmo 0x9EDCE4
#define MEM_Invisible 0x11A2BC
#define MEM_PlantAnyWhere 0x9EDA3E
#define MEM_Stamina1 0x82603C
#define MEM_Stamina2 0x826040
#define MEM_Stamina3 0x826044
#define MEM_Stamina4 0x826048
#define MEM_Stamina5 0x82604C
|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0x9ED916
#define PX_SniperAmmo 0x9ED914
#define PX_Bandage 0x9ED918
|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0x9F276C
#define ADR_FastAmmo 0x9F2764
#define ADR_FastFlag 0x9F2774
#define ADR_FastRepair 0x9EEBBC
|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName 0x854B50
#define ADR_CrazyCar 0x854840
|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0xA449E4
|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase 0x9EDD08
#define ADR_ClassBase 0xA45BC0
#define ADR_WeaponBase 0xA0B00C
#define ADR_SlotBase 0x101018
|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair 0x52557C
#define ASM_NoReload 0x579AD6
#define ASM_Bullets 0x4D4741
#define ASM_OPK 0x407DEA
#define ASM_WTW 0x70DD12
#define ASM_STW 0x5D1990
#define ASM_QuickPlant 0x4D34C4
#define ASM_QuickDefuse 0x4367C4
#define ASM_Artillery1 0x40869E
#define ASM_Artillery2 0x4BDB54
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x418B01
#define ASM_SwitchTime 0x4D9FBB
#define ASM_CRCPatch 0x417F4B
#define ASM_AutoStart 0x50C243
#define ASM_BackToLobby 0x4AA8E7
#define ASM_BackToLobby 0x4A9FD9
#define ASM_SuperCarSound 0x4225EA
/*|#|*************|#|= Pointer =|#|*************|#|*/
#define ADR_PlayerPointer 0x9EDD6C
#define ADR_ServerPointer 0x9EDD08
#define ADR_RemotePointer 0xB0BF00
#define ADR_WeaponPointer 0x8B3784
#define ADR_DevicePointer 0x8519D4
#define ADR_HealthPointer 0x31FB8
#define ADR_BasePointer 0xA44020
#define ADR_ViewAngels 0x9ED8B8
#define ADR_UserBase 0x9EEB38
#define ADR_PlayerSize 0x1CF8
#define ADR_StructSize 0x1CF8
#define ADR_RoomClass 0x9EEB2C
/*|#|*************|#|= Address =|#|*************|#|*/
#define ADR_ImDrunk 0x9EDC74
#define ADR_CqCProne 0x8B3848
#define ADR_NoSpawnWaitCqC 0x9EDB44
#define ADR_VirtualJump 0x8549A4
#define ADR_NearFog 0x9F4F8C
#define ADR_FarFog 0x9F4F94
#define ADR_NoWater1 0x9F4F78
#define ADR_NoWater2 0x9F4F74
#define ADR_AntiAfk 0xB1AC18
#define ADR_Scope 0x8B3854
#define ADR_Speed 0x854D08
#define ADR_SpeedRoll 0x854B30
#define ADR_GlassWall 0x82603C
#define ADR_NoBounds1 0xB1AC40
#define ADR_NoBounds2 0xB1AC44
#define ADR_NoBounds3 0xB1AC48
#define ADR_NoSpawnWait1 0xB1B2A4
#define ADR_NoSpawnWait2 0xB292A0
#define ADR_NoSpawnWait3 0xB1B2AC
#define ADR_FullBright1 0x9EE9E4
#define ADR_FullBright2 0x9EE9E8
#define ADR_FullBright3 0x9EE9E8
#define ADR_ColorShot1 0x9EE9E4
#define ADR_ColorShot2 0x9EE9E8
#define ADR_ColorShot3 0x9EE9EC
#define ADR_Crosshair 0x9F2788
#define ADR_NoSpread 0x9F2804
#define ADR_DeathCam 0xB22AC8
#define ADR_ImmExplosion 0x854AE8
#define ADR_SuperExplosion 0x855398
#define ADR_HighMode 0x854DD8
#define ADR_CameraView 0x8549A4
#define ADR_NoWeaponGravity 0x854968
#define ADR_BreakLimit 0x854910
#define ADR_FastLockOn 0x9ED928
#define ADR_LadderQuickly 0x854CD0
#define ADR_DeadSpinner 0x8AFE54
#define ADR_HideWeapon 0x8AB770
#define ADR_WeaponShot1 0x9EDDBC
#define ADR_WeaponShot2 0x9EDDDC
#define ADR_ChangeRoll 0x8549E8
#define ADR_SilentWalk 0x8500B1AC
#define ADR_PlayerProne 0x9EEB20
#define ADR_CameraPosition1 0x9E7784
#define ADR_CameraPosition2 0x9E7788
#define ADR_QuickPlant 0x9ED8DC
#define ADR_AntiRadar 0x9F4FAC
#define ADR_StaminaRefill 0x979790
/*|#|*************|#|= Offsets =|#|*************|#|*/
#define OFS_1thSlot 0x1021B8
#define OFS_2thSlot 0x1021B9
#define OFS_3thSlot 0x1021BA
#define OFS_4thSlot 0x1021BB
#define OFS_5thSlot 0x1021BC
#define OFS_6thSlot 0x1021BD
#define OFS_7thSlot 0x1021BE
#define OFS_8thSlot 0x1021BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102C8
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_OPK_X 0x1024C
#define OFS_Dinar 0x11A2A8
#define OFS_Level 0x11A298
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xFD160
#define OFS_RoomMaster 0x11B800
#define OFS_NoM134Idle 0x103D8
#define OFS_NoSpread 0x100FC
#define OFS_NoReload 0x103DD
#define OFS_NoDelay 0x103E0
#define OFS_Weapon1 0x101DA
#define OFS_Weapon2 0x101DE
#define OFS_Weapon3 0x101E2
/*|#|*************|#|= MEMORY =|#|*************|#|*/
#define MEM_BoneShot 0x855960
#define MEM_WTW 0x825C88
#define MEM_STW 0x822EE4
#define MEM_WUW 0x9F4F7C
#define MEM_WTH 0x820BFC
#define MEM_CrazyNade 0x10100
#define MEM_FastNadeBlast 0x10100
#define MEM_UnlimitedAmmo 0x9EDCE4
#define MEM_Invisible 0x11A2BC
#define MEM_PlantAnyWhere 0x9EDA3E
#define MEM_Stamina1 0x82603C
#define MEM_Stamina2 0x826040
#define MEM_Stamina3 0x826044
#define MEM_Stamina4 0x826048
#define MEM_Stamina5 0x82604C
/*|#|*************|#|= PX =|#|*************|#|*/
#define PX_AssaultAmmo 0x9ED916
#define PX_SniperAmmo 0x9ED914
#define PX_Bandage 0x9ED918
/*|#|*************|#|= Fast =|#|*************|#|*/
#define ADR_FastMedic 0x9F276C
#define ADR_FastAmmo 0x9F2764
#define ADR_FastFlag 0x9F2774
#define ADR_FastRepair 0x9EEBBC
/*|#|*************|#|= Vehicle =|#|*************|#|*/
#define ADR_BigCarName 0x854B50
#define ADR_CrazyCar 0x854840
/*|#|*************|#|= D3D =|#|*************|#|*/
#define ADR_D3DName 0xA449E4
/*|#|*************|#|= Weapon Binder =|#|*************|#|*/
#define ADR_ServerBase 0x9EDD08
#define ADR_ClassBase 0xA45BC0
#define ADR_WeaponBase 0xA0B00C
#define ADR_SlotBase 0x101018
/*|#|*************|#|= Assembler =|#|*************|#|*/
#define ASM_AlwaysCrosshair 0x52557C
#define ASM_NoReload 0x579AD6
#define ASM_Bullets 0x4D4741
#define ASM_OPK 0x407DEA
#define ASM_WTW 0x70DD12
#define ASM_STW 0x5D1990
#define ASM_QuickPlant 0x4D34C4
#define ASM_QuickDefuse 0x4367C4
#define ASM_Artillery1 0x40869E
#define ASM_Artillery2 0x4BDB54
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x418B01
#define ASM_SwitchTime 0x4D9FBB
#define ASM_CRCPatch 0x417F4B
#define ASM_AutoStart 0x50C243
#define ASM_BackToLobby 0x4AA8E7
#define ASM_BackToLobby 0x4A9FD9
#define ASM_SuperCarSound 0x4225EA





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